Niv M. Sultan

A Jaunt Through Demoland

Ulysses and the Sirens, a painting by John William Waterhouse. Odysseus stands tied to the mast of his ship, with many sirens circling him, and his crew eagerly rowing. Ulysses and the Sirens; John William Waterhouse, 1891

Wading through this absurd historical moment, and the absurdity of playing videogames in it, I have found myself increasingly drawn to demos. Beyond being gentle on my time (and my wallet), demos for games that are still in development are works in compelling states of flux. They often reflect visions that have yet to fully bloom: They're rough and unrefined, rife with the thorns that tend to get stripped over the course of production. Grab these roses; let art bleed you.

With Steam Next Fest February 2026 concluded, I've written brief thoughts on some demos from it, curated after 4-38 minutes with each demo, under the limitations of an aging laptop, my lack of desire to plug a controller into it, and my cursed penchant for roguelikes.

*****

Vampire Crawlers: The Turbo Wildcard from Vampire Survivors

, by poncle and Nosebleed Interactive

A first-person, deck-building, dungeon-crawling spin-off of one of the more surprisingly influential games of the past decade. Less a demo than an apocalyptic text. A warning: This is but a taste of the work that will utterly consume you.

Screenshot from Vampire Crawlers. First-person dungeon crawler perspective. A gun shoots balls of white light at a wizard. There are cards and lots of numbers in the UI.

*****

Slaughter Void

, by Dread Night

I had been feeling old. Blizzards, parenthood, viruses, a broken oven, the world. Seeing this — its Conan the Barbarian meets Mandy atmosphere, its mesmerizing art — made me feel young. Then playing it — its zoomed-in perspective, its one-hit kills, the Hotline Miami of it all — made me feel old again.

Screenshot from Slaughter Void. A top-down view, in the vein of Hotline Miami, of a gnarly warrior in a place riddled with bodies. Lots of red, orange, and yellow coloring.

*****

STARDUST: Wish of Witch

, by Kniv Studio

A gorgeously animated tactical RPG that makes you click too much. Click to choose to move. Then click to choose which space to move to. Then click to confirm the move. Then click to choose which direction to face. Then click to choose to use a skill. Then click to choose which skill to use. Then click to choose a target. Then click to confirm the target. Come on!

Screenshot from STARDUST: Wish of Witch. A chibi witch and a chibi warrior face off against some gnolls.

*****

Legionbound

, by Spicy Garlic Games

Sometimes the universe does listen. You're thinking that you want a roguelite that feels like oldschool party-based RPGs. Then you're thinking that more party-based RPGs should be management-intensive autobattlers. Now you're realizing that you've reinvented Final Fantasy XIII — but what about the roguelite part? Then this comes along, putting high-fantasy adventurers — skilled but in need of supervision — on an abundantly charming treadmill.

Screenshot from Legionbound. Oodles of pixel art warriors and monsters stand around in the rain.

*****

Australia Did It

, by Rami Ismail and Aesthetician Labs

An immediately capacious tower-defense roguelite in which trains cross the crater that used to be the Atlantic Ocean. The game's transportive world evokes Fallout, Mad Max, and other works set in the post-disaster barrens. Desert we are and to desert we will return.

Screenshot from Australia Did It. A bunch of gunslingers stand on a grade, backs to the center, pointing weapons at various big bugs.

*****

Cursed Words

, by Buried Things

A competent word-search riff on Balatro that mostly made me miss the cozy surreality of that poker fever dream.

Screenshot from Cursed Words. Word search grid of letters in the middle of the screen. UI includes a lizard/fish-like creature in the top-right corner, seemingly cheering.

*****

Rune Dice

, by Smart Raven Studio

You know that video where a guy in a restaurant shouts, "Who made this chicken!?" — there's menace there — but it turns out that he wants to compliment the chef? In that spirit I wondered to myself, as soon as the first battle in this dice-rolling roguelite loaded up: Who put D&D in my Puzzle Bobble?

Screenshot from Rune Dice. A bunch of dice lie scattered, with a die preparing to be thrown at them. At the top of the screen, there's a pixel art rogue and some monsters.

*****

Lootbound

, by ArtDock

A turn-based roguelite with a focus on inventory Tetris. While the backpack's cramped and the combat's dry, you can feel something stirring beneath the surface, right under the earthy, subtly somber pixel art, scratching upward. It just needs time to hatch.

Screenshot from Lootbound. Two armored figures in the foreground, three monsters in the background. Turn-based combat UI, all in a lovely pixel art style.